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Braveheart

Riku’s Keyblade from Kingdom Hearts 3 Just a practice model made over summer so i could retain everything i've learnt in terms of modelling inside Maya, as well as try new techniques i saw online (an example of this is the circle parts on the blade were i modelled one, duplicated it and merged it with the rest of the mesh once all were in position.) I also wanted to experiment with Mel scrips and created an auto high poly and auto unwrap script to act as a starting point of both of these functions. The texturing was done inside substance painter where all maps were baked as well.

Braveheart Keyblade