This was one of the first models i made using substance painter to texture, after seeing kingdom hearts 0.2, i was really inspired in creating a very similar style keyblade like the one at the end of the game. Overall I would say i accomplished this and this project helped me a lot with understanding baking and a high/low poly workflow. This was entirely modelled and unwrapped in 3ds max, baked and textured in substance painter, finally rendering with marmoset toolbag.